![]() H-Craft Championship, Gekkeiju Online, Star SonataĪndroid, Windows and MacOS. Java, Perl, Ruby, Python, FreeBASIC, Lua, Delphi, C#, Game Maker, AutoIt IwGame is built on top of the Marmalade SDK. Playbook), Symbian, WebOS, Windows Mobile, Mobile Linux, LG-TV, Windows Desktop and Mac OS. Seamless support for iPhone, iPad, Android (phone and tablet), Samsung Bada, Blackberry BB10 (inc. GPL (requires license to commercial Marmalade SDK) Includes entity system, sprite animations, collision detection, bitmap/TTF fonts, parallax scrolling, 3d objects, cameras, timers, alpha blending, shaders and image filters. HPL is a cross-platform game engine which is compatible with the OpenGL, OpenAL, and Newton Game Dynamics libraries.One of the engine's defining features is its ability for advanced object interaction through the use of Newton's physics code.įull game engine, better known as the Doom 3 engine with a set of good tools and MegaTexture.Ģd game engine in C++. Penumbra: Overture, Penumbra: Black Plague, Penumbra: Requiem Hardware accelerated 2D library with particle effects, sprite & animation handling, GUI controls, distortion, font, and resource handling. Haaf's Game Engine(HGE) for UNIX (hge-unix)Ī fork of HGE to provide OS X & Linux support and thus API compatible with HGE. Original Windows version lacks cross platform support. Windows, Mac OS X, Linux, iOS, Android, Blackberry, Playbook ![]() RPG engine that supports isometric and orthogonal perspectiveĢd game engine optimised for RTSor RPG games Previous gen, 2d grid-based system, optimised for outdoor rather than indoor mapsĮfficient 6 directional height-map based geometry (versus traditional Polygon soup model), hence the name Cube, FPS engineįree software reimplementation of the Ultima VII game engine Self-described "toolkit", provides most game engine functionality and extensive GUI programming Primarily a physics engine, but used in many gamesĪ self-described "Framework for creative code"įull game engine graphics, audio, physics, scripting, networking, and map editor Mostly used to develop third-person pre-rendered graphical adventure games, one of the most popular for developing amateur adventure games. Cocos2d-x is multi-platform and uses C++.Īdventure engine, 2.5D (3D Ogre, OpenGL, OpenAL, Bullet.)ģD, Physics based engine, very easy to learn, no scripting required. iOS port uses Objective-C and integrates with Box2D and Chipmunk physics engines. Intended for educational use in teaching computer science.Ī Windows game engine for the Haskell programmer, including bindings to Ogre, CEGUI, Bullet, enet, SFML for Audio, Network, 3D Graphics, GUI and Input Device functionality.ģD accelerated, supports Windows, Linux, Mac OS X, iPhone, iPad and Android Free support and hosting.ģD game engine that creates a simple interface for dynamically adding EnvObjects. Produces browser games with pseudo-3D views, sounds and music. ![]() Runs on any JavaScript-enabled browser, client side. Html5 canvas game engine with Box2D integrationĪlex4 WE, Bitzz, Neverwell Moor, Escape from MinimarsĪ fresh & lightweight (cross-browser) HTML5 game engine integrating the popular Tiled map editor format. ![]() Mari0, Journey to the Center of Hawkthorne Based on Cocos2d with integrated Lua, Wax, cocos2d-iPhone-extensions, cocos3d, Box2D, Chipmunk, Chipmunk SpaceManager, Google AdMob and ObjectAL libraries.įree for non-commercial, 15% of profits if commercial Supports cross-development of iOS and Mac OS X apps. Toontown Online, Pirates of the Caribbean OnlineĬross-platform( GNU/Linux, Windows, MacOS X, iOS, Android) game development library written in Pascal, designed to provide necessary functionality for rendering 2D-graphics, handling input, sound output, etc. Currently optimised for third-person RPG games.ĢD/3D game engine packaged in a 3D modeler for quick and intuitive use fully integrated Bullet physics library Download includes starter assets and fully functional online world to play around with. Open source MMO and Virtual World Development Platform. Simple building and packaging for all targets using the Schafer tool. Dynamic development and fully static binary only deployment to targets. HTML/CSS GUIs via transparent integration with libRocket. Win/Linux/Mac/Android/iOS 2D engine, entity/component based, fully data driven, supports animated sprites, fonts, parallax scrolling. Includes NPCs, maps, resources, dynamic sprites, animations, skills, a bank, player chat, items, and more. NameĪ free and stable 2D MMORPG engine with a very large community. It mixes game engines with rendering engines as well as API bindings without any distinctions. Note: The following list is not exhaustive.
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